Conference Companion · 2026 Live demo enclosed Higher-ed faculty

A decision is a teaching moment - every branch, every wrong turn, every reflection.

Session Interactive Decision Tree
Format Live activity + walkthrough
Take-home Templates + AI builder
The premise Students make choices. Wrong choices aren’t failures - they’re the start of the next question. This site walks you through the activity, then hands you the tools to build your own.
Section 01Try

Let’s start by trying the activity.

Below is a live interactive decision tree activity. Work through the checkpoints, collect your letter clues, and complete the final challenge. Wrong answers are not dead ends, they route you through a reflection question and bring you back to try again.

Section 02Why

The constant feedback loop.

Most assessments end at the answer. This activity ends at the next question. Each decision opens a five-step loop that turns a wrong answer into two correct mental models - one for here, one for somewhere else.

Section 03Design

Three starter templates to design from.

Choose a template to try out building your own interactive decision tree. Each link opens a Google Slides presentation and will prompt you to make a copy before editing.

Using the templates

How to edit the PowerPoint Escape Room

Every answer is a text box with an invisible shape on top.

Each “button” consist of a textbox with a transparent shape sitting on top of it. That transparent shape is the clickable link. This means you can freely edit answer choices without breaking the links, and you can swap which answer is “correct or incorrect” by simply dragging the shapes over different answers. No hyperlink editing required.

Edit Mode vs Ready to Play: how to slide the transparent link box aside to edit text
  1. 1 Click the answer area. You’ll select a transparent shape. This is the clickable link.
  2. 2 Drag the shape to the side to uncover the text box underneath.
  3. 3 Click the text box and type your question or answer text.
  4. 4 Drag the transparent shape back to cover the text box exactly as it was.
  5. 5 Repeat for each answer. Never delete the transparent shapes - they carry the hyperlinks.
Swapping correct & wrong answers Each question slide has two transparent shapes: one linked to the correct path, one linked to the wrong path. To switch which answer is “correct,” just drag the shapes and swap their positions. No hyperlink editing needed.

Every question follows the same structure.

You don’t need to re-link slides when you change your content - the structure is already built. Just update the text. Here’s the path a student takes through each question:

Slide flow map showing checkpoint and wrong answer routing Question 2 answer shapes correct Why correct explanation slide Next question or clue slide wrong Why wrong explanation slide Reflection Q 2 answer shapes correct → back to Q Original Q again student now answers correctly wrong → retry reflection correct path wrong path loop back
Each slide has a name - use it to verify your links Every slide in the template is labeled. When you hover over any hyperlink in edit mode, the destination slide’s name appears. So you can confirm exactly where each link will go without having to run multiple tests. Just don’t delete the slide name located below each slide.

How to customize the Final Challenge

After completing all checkpoints, students land on the Final Challenge. Students need to fill in the blanks of the final question to complete the challenge. They will click each key in order, left to right, to spell out the word. Each key is hyperlinked. Here’s how it works:

Final challenge keyboard diagram
  1. 1 In the template you have only one final challenge slide that contains:
    1. A textbox for the final answer
    2. A full alphabet keyboard
    3. One “correct answer” link off to the side
  2. 2 Every letter button is linked as “incorrect”
  3. 3 To start, drag the hidden “answer” link over the first correct letter in the sequence.
  4. 4 Duplicate the initial slide
  5. 5 Reveal the correctly guessed letter in the final answer box
  6. 6 Move the hidden “answer” link to the next correct letter in the sequence
  7. 7 Repeat this process for each missing letter in the final answer
  8. 8 Do not create a keyboard slide for the final letter.
    1. The final correct letter is filled in on the “success” slide
Section 04Build

Build it with AI.

Class Kit takes your content and generates a fully hyperlinked PowerPoint activity.

From blank page to a working decision tree in about an hour.

The builder asks you for a topic, and returns a draft decision tree/escape room with all of the questions, feedback, reflections, and final challenge ready for you to edit and ship.

class-kit-six.vercel.app
Class Kit
AI-assisted builder for interactive student activities.
Open the builder
How to use it

From Class Kit to a working escape room in four steps.

1 Choose your mode

Select “Escape Room” on the Class Kit home screen.

Class Kit builds two types of activity: an Escape Room (the checkpoint → clue → final challenge format you just experienced) and a Quiz (a multiple-choice activity that turns your content into a fully linked slide deck where each question has one correct answer and wrong answers loop students back to try again). Choose the mode that fits your class.

2 Add your content

Give the AI something to work with - three ways to do it.

01 From Material - paste or upload a chapter, article, or notes. The AI generates questions directly from the text.
02 From Scenario - describe a real-world situation (a clinical case, a legal scenario, a lab procedure). Be specific: include the role, setting, and key decision points.
03 My Questions - upload your own questions using the provided template if you already have the content written.
3 Configure the activity

Set the structure, then pick your final challenge word.

- Checkpoints: 1, 2, or 3 (default is 3)
- Questions each: 2, 3, or 4 per checkpoint
- Final Challenge Word: a key term students spell out letter by letter after earning clues (6–10 letters works best - e.g. STENOSIS, CARDIAC, OSMOSIS)
- Orientation: landscape (16:9) or portrait (8.5×11)
Step 4 - Download & run

Click “Generate Escape Room,” then open the file in PowerPoint.

Run the file as a slideshow - all the hyperlinks, keyboard keys, and checkpoint buttons are clickable in presentation mode. Share the file with students directly, post it to your LMS, or project it in class.

No login. No account. Click generate, download, done.

What you get

A fully wired, ready-to-run PowerPoint escape room.

Every slide is pre-linked. Wrong answers route to reflection questions. Correct reflections loop back to the original. Earned clues unlock the keyboard final challenge. Nothing to configure in PowerPoint.